Challenges for Game Designers by Brenda Brathwaite, Ian Schreiber

Challenges for Game Designers



Download Challenges for Game Designers




Challenges for Game Designers Brenda Brathwaite, Ian Schreiber ebook
ISBN: 158450580X, 9781584506232
Format: pdf
Publisher:
Page: 352


Games are intrinsically rewarding because challenge is always modulated to the skill level of the player. Finally, a key principle of game design is Challenge. BG: What could you tell us about your challenges prototyping, playtesting and promoting your games? I went to a GDC talk today, the last of the Game Design Challenges, which for the past ten years have asked designer luminaries to invent game design ideas around simple themes, from love to religion. Hunting down criminals in Berlin, finding hidden objects across London – location-based games attract an increasing number of gamers. For this challenge, you'll be pushing beyond these traditional boundaries. Most war-themed games have an objective of either territorial control or capture/destroy (as described earlier). Features, action, resource, time. So, we've talked a lot actually about already the challenges of game design. EM: These are three huge things for designers to consider so I'll attack each separately. What do you think is the biggest challenge of being a game designer?